Recommissioned HUD in OpenReliant

Recommissioned HUD in OpenReliant

Recommissioned HUD

Authored HUD layout using the official 0.9 API: weapons and ammunition, radar transitions, component targets, warning lights, charges and instrument windows. Native fallback for unfinished artwork. HD portraits, movable speaker names and the native animated power ball. Local working update; see known issues.

Version
1.10
By
KonCyptFysh
Needs
OpenReliant 0.9.0
Category
HUD and menus
Download
1.25 GB, recommissioned-hud.hog
Released
2026-10-11
Total downloads
17
Download recommissioned-hud.hog

Still to come

  • Enable Mod Effects and restart. HD portraits use the included device.glsl; another replacement of that shader needs merging.
  • Speaker-name placement is still native and can overlap COMMS. Comms remains usable during transmissions.
  • Some target schematics use native fallback. Native power-ball reuse, mission-29 t_grendel ammunition and wider campaign/platform QA remain open.

Installing it

Download recommissioned-hud.hog and recommissioned-hud.hog.sha256, put both in the mods folder of your game folder, next to resource.hog, and turn the mod on in OpenReliant's mods screen.

Releases

  1. 2026-10-11

    Version 1.10

    • Update Recommissioned HUD to 1.10 for OpenReliant 0.9.0
  2. 2026-10-09

    Version 1.9

    • Complete HUD 1.9 portrait sources and runtime exports
  3. 2026-10-09

    Version 1.8

    • First release.