
Recommissioned HUD in OpenReliant
Recommissioned HUD
Authored HUD layout using the official 0.9 API: weapons and ammunition, radar transitions, component targets, warning lights, charges and instrument windows. Native fallback for unfinished artwork. HD portraits, movable speaker names and the native animated power ball. Local working update; see known issues.
- Version
- 1.10
- By
- KonCyptFysh
- Needs
- OpenReliant 0.9.0
- Category
- HUD and menus
- Download
- 1.25 GB,
recommissioned-hud.hog - Released
- 2026-10-11
- Total downloads
- 17
Still to come
- Enable Mod Effects and restart. HD portraits use the included device.glsl; another replacement of that shader needs merging.
- Speaker-name placement is still native and can overlap COMMS. Comms remains usable during transmissions.
- Some target schematics use native fallback. Native power-ball reuse, mission-29 t_grendel ammunition and wider campaign/platform QA remain open.