StarLancer is a space combat game from 2000, made by Warthog and Digital Anvil and published by Microsoft. You fly fighters from the carrier Reliant in a war told through briefings, radio messages and cutscenes. The game is hard to run today: its copy protection doesn't work on current Windows, and it was made for the computers of its time.
OpenReliant fixes that. It's a new engine, rebuilt piece by piece to work like the original. Give it the files from your copy of StarLancer, and it runs the game.
The war of 2160
By 2160 humanity has terraformed Mars and settled the moons of the outer planets. Most of it belongs to the Western Alliance: America, Britain, France, Germany, Italy, Spain, Japan and Australia. Then a new Coalition of Eastern nations strikes during peace talks. Within two days the French and Italian fleets are wrecked in orbit over Mars, the Alliance's high command on Ganymede is overrun, and Io and Europa are lost. Behind the attack is believed to be Admiral Kulov, one of the Coalition's most senior commanders.
"A shadow has fallen across the stars."Captain Robert Foster, ANS Reliant
What is left of the Alliance falls back to Triton, Neptune's moon, at the edge of the solar system. You join the 45th Volunteers, a squadron of whoever the Navy could find with a pilot's licence, flying from the Reliant: a carrier launched in 2125 for the Lunar and Europa conflicts, taken out of service and refitted for a war nobody expected. Captain Foster commands the ship and Squadron Leader Maria Enriquez the squadron. Between missions, the ship's ITAC computer keeps files on every fighter, carrier and ace on both sides, and Heidi Moore of the Alliance Conflict News reports the war as you fight it.
StarLancer's war is also where Freelancer (2003) begins: its nations in the Sirius sector descend from five sleeper ships the Alliance sent away from the war.